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      Amster Electronics "Phoenix" Arcade PCB-PCBs-Pixxelife by INMEDIA
      Amster Electronics "Phoenix" Arcade PCB
      Amster Electronics "Phoenix" Arcade PCB
      Amster Electronics "Phoenix" Arcade PCB
      Amster Electronics "Phoenix" Arcade PCB

      Amster Electronics "Phoenix" Arcade PCB

      €249.00
      VAT Included
      Return policy:14
      rating Be the first to review this product
      Product available in stock

      Amstar Electronics original printed circuit boards of the arcade game "Phoenix"

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      EU3234363840424446USXX5XSSMLXLXXLXXLArm Length6161,56262,56363,56464,5Bust Circumference8084889296101106111Waist Girth6165697377828792Hip Circumference87919599103108113118

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      Phoenix is an outer space-themed, fixed shooter video game released in arcades in 1980 by Amstar Electronics (which was located in Phoenix, Arizona) and licensed to Centuri for manufacture in the United States and Taito in Japan, this is its original Printed Circuit Boards of the time. The connections uses a unique pinout and requires an upright monitor, a joystick and two buttons for gaming. In perfect original working conditions of the time.

      GAMEPLAY

      Kangaroo_screenshot.png

      gameplay screenshot

      The player controls a spaceship that moves horizontally at the bottom of the screen, firing upward. Enemies, typically one of two types of birds, appear on the screen above the player's ship, shooting at it and periodically diving towards it in an attempt to crash into it. The ship is equipped with a shield that can be used to zap any of the alien creatures that attempt to crash into it. The player cannot move while the shield is active and must wait approximately five seconds before using it again.
      The player starts with three or six lives, depending on the settings. One life is lost whenever the ship is hit by any enemy or projectile while the shield is down.
      Each level has five separate rounds. The player must complete a round to advance to the next.
      Rounds 1 and 2 – The player must destroy a formation of alien birds. While in formation, some of the birds fly down kamikaze style, in an attempt to destroy the player's spaceship by crashing into it. Hitting a birdlike enemy flying diagonally awards a bonus score. The birdlike enemies are yellow in round 1, and pink in round 2. The player's spaceship is given rapid fire for round 2, where the birdlike creatures fly somewhat more unpredictably.
      Rounds 3 and 4 – Flying eggs float on the screen and seconds later hatch, revealing larger alien birds, resembling phoenices, which swoop down at the player's spaceship. The only way to fully destroy one of these birdlike creatures is by hitting it in its belly; shooting one of its wings merely destroys that wing, and if both wings are destroyed, they will regenerate. From time to time the birdlike creatures may also revert to the egg form for a brief period. The birdlike creatures are blue in round 3, and pink in round 4.
      Round 5 – The player is pitted against the mothership, which is controlled by an alien creature sitting in its center. To complete this round, the player must create a hole in the conveyor belt-type shield to get a clear shot at the alien. Hitting the alien with a single shot ends the level and scores 400–8,200 points. The mothership fires missiles at the player's ship, moves slowly down towards it, and has alien birds (from rounds 1 and 2) protecting it. Defeating all of the birds will produce a new wave.
      The game continues with increasing speed and unpredictability of the birdlike creature and phoenix flights.

      IN-424

      Data sheet

      Release Year
      1980
      DISCONTINUED
      Yes

      Product specification

      USED - item was previously used and may have some signs of cosmetic wear, but it is fully operational and functional.

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      Amster Electronics "Phoenix" Arcade PCB

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      VAT Included
      Return policy:14
      rating Be the first to review this product